Shamble
A hybrid of scramble and best-ball: everyone tees off, the team picks the best drive, then each player plays their own ball from that spot to the hole. The team's score is the best 2 of the 4 individual scores.
- Players
- 4-player teams
- Net scoring
- Supported
How it works
The mechanics, hole by hole.
- 1All players tee off; the team picks the best drive.
- 2From the chosen drive's spot, each player plays their OWN ball to the hole.
- 3Team's score for the hole = the lowest 2 (or N) of the individual scores.
- 4Lowest team total across 18 wins.
When to play it
Best fit.
Better than a pure scramble when you want each player to feel involved on every approach and putt — nobody's standing around watching the bomber. Works for member-guests where you want a 'real golf' feel without the punishment of straight best-ball.
Worked example
3 holes, with the math shown.
| Player | H1 (par 4) | H2 (par 5) | H3 (par 3) |
|---|---|---|---|
| Mike | 4 | 5 | 3 |
| Tom | 4 | 4 | 4 |
| Austin | 5 | 6 | 3 |
| Luke | 5 | 5 | 4 |
| Team (Best 2 of 4) | 8 | 9 | 6 |
Each player's contributing balls are highlighted. The team's 3-hole total is 23. Across 18 holes, that's the team's leaderboard score.
Other team formats
You might also like…
Scramble
Everyone tees off, take the best ball, all play that one in. Best 1 of N per hole.
Best Ball
Each plays their own ball; team's score = best N. The pure team format.
Ball
Capped Best Ball — short-handed teams still score on every hole.
Chapman / Pinehurst
2-player alternate-shot variant. Both drive, swap, then alternate to the hole.
6-6-6 (Sixes)
18 holes split into three 6-hole segments, each a different format.
Run your Shamble event with us.
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