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Early Access · Closed Beta

Every game we score. Pick the one that fits your day.

18 formats organized by how the game is played. 7 are wired and ready to run today — the rest are on the early-access roadmap. Thumbs-up the ones you want to play.

Individual

Each player plays their own ball; the leaderboard shows individual results.

Stroke play

Available now

Classic individual format. Lowest total wins.

Each player counts every shot for 18 holes. Lowest gross (or net) total wins. The format you'll see at almost every member-guest, club championship, and casual round.

Players
Any size
Net
Yes

Stableford

Available now

Points per hole: birdie 4, par 2, bogey 1. Highest total wins.

Earn points based on how each hole finishes vs par: double-eagle 16, eagle 8, birdie 4, par 2, bogey 1, double-bogey or worse 0. A blow-up hole only costs you 0 instead of 8 — keeps the round in play.

Players
Any size
Net
Yes

PGA Reno-Tahoe scoring: eagles +5, birdies +2, bogeys −1. Aggressive.

A more aggressive points table that rewards eagles big and punishes bogeys. Double-eagle 8, eagle 5, birdie 2, par 0, bogey −1, double or worse −3. The format the PGA Tour uses at the Barracuda Championship.

Players
Any size
Net
Yes

Quota

Available now

Personal target = quota base − handicap. Beat your number by the most.

Each player gets a personal points target (typically 36 minus their handicap). Earn Stableford points each hole; whoever beats their quota by the most wins. Perfectly fair across mixed handicaps.

Players
Any size
Net
Yes

Team

Multi-player teams score together — pick the format that fits the group size and pace you want.

Scramble

Available now

Everyone tees off, take the best ball, all play that one in. Best 1 of N per hole.

The charity-outing classic. Each hole, every player on the team tees off, the team picks the best drive, then all play their next shot from that spot — and repeat until the ball is in the hole.

Players
4-player teams (or 2/3)
Net
Yes

Shamble

Available now

Best drive picked, then each plays their own ball in. Best 2 of N count.

A hybrid of scramble and best-ball: everyone tees off, the team picks the best drive, then each player plays their own ball from that spot to the hole. The team's score is the best 2 of the 4 individual scores.

Players
4-player teams
Net
Yes

Best Ball

Available now

Each plays their own ball; team's score = best N. The pure team format.

Every player plays their own ball for the entire round. On each hole, the team's score is the best N (typically 1 or 2) of the individual scores. The 'real golf' team format — no concessions, no scrambles.

Players
4-player teams
Net
Yes

Ball

Available now

Capped Best Ball — short-handed teams still score on every hole.

Same as Best Ball but the N is capped at the team's actual size. Lets a 3-player team in a best-ball-of-2 event still score on every hole instead of being forced to score 0 when someone has to leave early.

Players
Variable team size
Net
Yes

2-player alternate-shot variant. Both drive, swap, then alternate to the hole.

Both players tee off, then each plays the other's drive. After those second shots, the team picks the best ball and alternates from there to hole out. One team score per hole — lowest total wins.

Players
2-player teams
Net
Yes

6-6-6 (Sixes)

Coming soon

18 holes split into three 6-hole segments, each a different format.

Classic combo round: holes 1–6 as best ball, 7–12 as scramble, 13–18 as alternate shot. Three completely different rounds inside one round — keeps every six holes fresh.

Players
4-player teams
Net
Yes

Head-to-head (2 vs 2)

Two-player teams play directly against another two-player team — Ryder Cup energy.

Four-Ball Stroke

Coming soon

2-player teams. Team's hole score = lower of the two. Lowest total wins.

Also called Better Ball. Every player plays their own ball; the team's hole score is the lower of the two partners. Tally the team totals across 18 holes — lowest wins. The Ryder Cup format in stroke-play clothes.

Players
Two 2-player teams
Net
Yes

Four-Ball Match

Coming soon

2v2 better-ball match play. A/S, Dormie, X&Y — standard match terminology.

Same best-ball scoring as Four-Ball Stroke, but each hole is a head-to-head match: lower team best-ball wins the hole. Match status uses standard Ryder Cup language: A/S, 2 Up, Dormie 3, 4&3 closeouts.

Players
Two 2-player teams
Net
Yes

Vegas

Coming soon

Team score = lower digit · 10 + higher digit. Birdies swing huge.

Two 2-player teams. On each hole, the team's score is constructed by placing the lower of the two scores in the tens place and the higher in the ones (4 and 5 = 45). A single birdie flips a big number into a small one — huge swings, huge betting.

Players
Two 2-player teams
Net
Yes

Head-to-head (1 vs 1)

One player versus one player. Match-play scoring with standard A/S, Dormie, X&Y terminology.

Match Play

Coming soon

One vs one, hole-by-hole. A/S, X Up, Dormie X, X&Y closeouts.

The oldest format in golf. Lower score wins each hole; ties halve. Match closes out when one player leads by more holes than remain. Status is reported in standard golf language: A/S, 2 Up, Dormie 3, 4&3.

Players
Two players
Net
Yes

Nassau

Coming soon

Three simultaneous match-play bets: front 9, back 9, total 18.

The classic side-bet structure. The same 18-hole match-play round produces three independent outcomes — one for the front nine, one for the back nine, and one for all 18 — each settled separately at the 19th hole.

Players
Two players
Net
Yes

Side games

Per-hole pots and rotating bets — play these alongside another scoring format to keep things spicy.

Skins

Coming soon

Lowest score on a hole wins the skin. Ties carry to the next hole.

Each hole is a skin. Lowest score on the hole wins it; if two or more players tie for low, the skin carries to the next hole. Carryovers can stack — one player can sweep a 4-hole pot with a single clutch birdie.

Players
Any size
Net
Yes

Wolf

Coming soon

4 players. Rotating wolf each hole picks a partner — or goes lone wolf.

Four players, rotating wolf. Each hole, the wolf either picks one of the others as their partner (2v2) or declares 'lone wolf' (1v3) for double the points. Hole won by best ball on each side. Reads like poker — when to go lone wolf is the whole game.

Players
Exactly 4 players
Net
Yes

3 points per hole: first on green, closest after all on, first in.

Three independent points per hole: Bingo (first ball on the green), Bango (closest to the pin once everyone is on), Bongo (first to hole out). High-handicap players can absolutely win this — independent of total strokes.

Players
Any size
Net
No
Public launch coming this season

See a format you want to run?

We're onboarding outings, trips, and tournaments through the early-access beta — including custom formats not on this list. Tell us which one and the date, and we'll come back with a link.

Email us about your event →

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