Every game we score. Pick the one that fits your day.
18 formats organized by how the game is played. 7 are wired and ready to run today — the rest are on the early-access roadmap. Thumbs-up the ones you want to play.
Individual
Each player plays their own ball; the leaderboard shows individual results.
Stroke play
Available nowClassic individual format. Lowest total wins.
Each player counts every shot for 18 holes. Lowest gross (or net) total wins. The format you'll see at almost every member-guest, club championship, and casual round.
- Players
- Any size
- Net
- Yes
Stableford
Available nowPoints per hole: birdie 4, par 2, bogey 1. Highest total wins.
Earn points based on how each hole finishes vs par: double-eagle 16, eagle 8, birdie 4, par 2, bogey 1, double-bogey or worse 0. A blow-up hole only costs you 0 instead of 8 — keeps the round in play.
- Players
- Any size
- Net
- Yes
Modified Stableford
Coming soonPGA Reno-Tahoe scoring: eagles +5, birdies +2, bogeys −1. Aggressive.
A more aggressive points table that rewards eagles big and punishes bogeys. Double-eagle 8, eagle 5, birdie 2, par 0, bogey −1, double or worse −3. The format the PGA Tour uses at the Barracuda Championship.
- Players
- Any size
- Net
- Yes
Quota
Available nowPersonal target = quota base − handicap. Beat your number by the most.
Each player gets a personal points target (typically 36 minus their handicap). Earn Stableford points each hole; whoever beats their quota by the most wins. Perfectly fair across mixed handicaps.
- Players
- Any size
- Net
- Yes
Team
Multi-player teams score together — pick the format that fits the group size and pace you want.
Scramble
Available nowEveryone tees off, take the best ball, all play that one in. Best 1 of N per hole.
The charity-outing classic. Each hole, every player on the team tees off, the team picks the best drive, then all play their next shot from that spot — and repeat until the ball is in the hole.
- Players
- 4-player teams (or 2/3)
- Net
- Yes
Shamble
Available nowBest drive picked, then each plays their own ball in. Best 2 of N count.
A hybrid of scramble and best-ball: everyone tees off, the team picks the best drive, then each player plays their own ball from that spot to the hole. The team's score is the best 2 of the 4 individual scores.
- Players
- 4-player teams
- Net
- Yes
Best Ball
Available nowEach plays their own ball; team's score = best N. The pure team format.
Every player plays their own ball for the entire round. On each hole, the team's score is the best N (typically 1 or 2) of the individual scores. The 'real golf' team format — no concessions, no scrambles.
- Players
- 4-player teams
- Net
- Yes
Ball
Available nowCapped Best Ball — short-handed teams still score on every hole.
Same as Best Ball but the N is capped at the team's actual size. Lets a 3-player team in a best-ball-of-2 event still score on every hole instead of being forced to score 0 when someone has to leave early.
- Players
- Variable team size
- Net
- Yes
Chapman / Pinehurst
Coming soon2-player alternate-shot variant. Both drive, swap, then alternate to the hole.
Both players tee off, then each plays the other's drive. After those second shots, the team picks the best ball and alternates from there to hole out. One team score per hole — lowest total wins.
- Players
- 2-player teams
- Net
- Yes
6-6-6 (Sixes)
Coming soon18 holes split into three 6-hole segments, each a different format.
Classic combo round: holes 1–6 as best ball, 7–12 as scramble, 13–18 as alternate shot. Three completely different rounds inside one round — keeps every six holes fresh.
- Players
- 4-player teams
- Net
- Yes
Head-to-head (2 vs 2)
Two-player teams play directly against another two-player team — Ryder Cup energy.
Four-Ball Stroke
Coming soon2-player teams. Team's hole score = lower of the two. Lowest total wins.
Also called Better Ball. Every player plays their own ball; the team's hole score is the lower of the two partners. Tally the team totals across 18 holes — lowest wins. The Ryder Cup format in stroke-play clothes.
- Players
- Two 2-player teams
- Net
- Yes
Four-Ball Match
Coming soon2v2 better-ball match play. A/S, Dormie, X&Y — standard match terminology.
Same best-ball scoring as Four-Ball Stroke, but each hole is a head-to-head match: lower team best-ball wins the hole. Match status uses standard Ryder Cup language: A/S, 2 Up, Dormie 3, 4&3 closeouts.
- Players
- Two 2-player teams
- Net
- Yes
Vegas
Coming soonTeam score = lower digit · 10 + higher digit. Birdies swing huge.
Two 2-player teams. On each hole, the team's score is constructed by placing the lower of the two scores in the tens place and the higher in the ones (4 and 5 = 45). A single birdie flips a big number into a small one — huge swings, huge betting.
- Players
- Two 2-player teams
- Net
- Yes
Head-to-head (1 vs 1)
One player versus one player. Match-play scoring with standard A/S, Dormie, X&Y terminology.
Match Play
Coming soonOne vs one, hole-by-hole. A/S, X Up, Dormie X, X&Y closeouts.
The oldest format in golf. Lower score wins each hole; ties halve. Match closes out when one player leads by more holes than remain. Status is reported in standard golf language: A/S, 2 Up, Dormie 3, 4&3.
- Players
- Two players
- Net
- Yes
Nassau
Coming soonThree simultaneous match-play bets: front 9, back 9, total 18.
The classic side-bet structure. The same 18-hole match-play round produces three independent outcomes — one for the front nine, one for the back nine, and one for all 18 — each settled separately at the 19th hole.
- Players
- Two players
- Net
- Yes
Side games
Per-hole pots and rotating bets — play these alongside another scoring format to keep things spicy.
Skins
Coming soonLowest score on a hole wins the skin. Ties carry to the next hole.
Each hole is a skin. Lowest score on the hole wins it; if two or more players tie for low, the skin carries to the next hole. Carryovers can stack — one player can sweep a 4-hole pot with a single clutch birdie.
- Players
- Any size
- Net
- Yes
Wolf
Coming soon4 players. Rotating wolf each hole picks a partner — or goes lone wolf.
Four players, rotating wolf. Each hole, the wolf either picks one of the others as their partner (2v2) or declares 'lone wolf' (1v3) for double the points. Hole won by best ball on each side. Reads like poker — when to go lone wolf is the whole game.
- Players
- Exactly 4 players
- Net
- Yes
Bingo Bango Bongo
Coming soon3 points per hole: first on green, closest after all on, first in.
Three independent points per hole: Bingo (first ball on the green), Bango (closest to the pin once everyone is on), Bongo (first to hole out). High-handicap players can absolutely win this — independent of total strokes.
- Players
- Any size
- Net
- No
See a format you want to run?
We're onboarding outings, trips, and tournaments through the early-access beta — including custom formats not on this list. Tell us which one and the date, and we'll come back with a link.
Email us about your event →support@scoring.golf