Wolf
Four players, rotating wolf. Each hole, the wolf either picks one of the others as their partner (2v2) or declares 'lone wolf' (1v3) for double the points. Hole won by best ball on each side. Reads like poker — when to go lone wolf is the whole game.
- Players
- Exactly 4 players
- Net scoring
- Supported
How it works
The mechanics, hole by hole.
- 1The 'wolf' rotates each hole — player 1 hole 1, player 2 hole 2, etc.
- 2After tee shots, the wolf either picks ONE partner (2v2 best ball) or declares 'lone wolf' (1v3 for double points).
- 3Best ball on each side determines who wins the hole.
- 4Standard payouts: wolf + partner win = 2 points each; lone wolf wins = 4 points; lone wolf loses = 1 point each to the other three.
When to play it
Best fit.
Four players, one cart-path conversation that drags 15 minutes per hole. Best with a foursome who all know the format — there's a real strategic decision after the tee shots about whether to pick a partner. A classic gambling round; not for a charity outing.
Worked example
3 holes, with the math shown.
| Hole | Wolf | Choice | Outcome | Points |
|---|---|---|---|---|
| 1 | Mike | Partner with Tom | 2v2 — Mike/Tom win hole | +2 to each (Mike, Tom) |
| 2 | Tom | Lone wolf | 1v3 — Tom wins hole | +4 to Tom |
| 3 | Austin | Lone wolf | 1v3 — Austin LOSES | +1 to each of the other 3 |
Hole 2 is the format in a nutshell — Tom sees three poor tee shots, declares lone wolf, and his par cleans up the +4. Austin tries the same play on hole 3 but the field beats him, paying off 1 point each to Mike, Tom, and Luke.
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