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Wolf

Four players, rotating wolf. Each hole, the wolf either picks one of the others as their partner (2v2) or declares 'lone wolf' (1v3) for double the points. Hole won by best ball on each side. Reads like poker — when to go lone wolf is the whole game.

Players
Exactly 4 players
Net scoring
Supported

How it works

The mechanics, hole by hole.

  1. 1The 'wolf' rotates each hole — player 1 hole 1, player 2 hole 2, etc.
  2. 2After tee shots, the wolf either picks ONE partner (2v2 best ball) or declares 'lone wolf' (1v3 for double points).
  3. 3Best ball on each side determines who wins the hole.
  4. 4Standard payouts: wolf + partner win = 2 points each; lone wolf wins = 4 points; lone wolf loses = 1 point each to the other three.

When to play it

Best fit.

Four players, one cart-path conversation that drags 15 minutes per hole. Best with a foursome who all know the format — there's a real strategic decision after the tee shots about whether to pick a partner. A classic gambling round; not for a charity outing.

Worked example

3 holes, with the math shown.

HoleWolfChoiceOutcomePoints
1MikePartner with Tom2v2 — Mike/Tom win hole+2 to each (Mike, Tom)
2TomLone wolf1v3 — Tom wins hole+4 to Tom
3AustinLone wolf1v3 — Austin LOSES+1 to each of the other 3

Hole 2 is the format in a nutshell — Tom sees three poor tee shots, declares lone wolf, and his par cleans up the +4. Austin tries the same play on hole 3 but the field beats him, paying off 1 point each to Mike, Tom, and Luke.

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