Skins
Each hole is a skin. Lowest score on the hole wins it; if two or more players tie for low, the skin carries to the next hole. Carryovers can stack — one player can sweep a 4-hole pot with a single clutch birdie.
- Players
- Any size
- Net scoring
- Supported
How it works
The mechanics, hole by hole.
- 1Each hole is worth one 'skin' (typically $5 — admin-configurable).
- 2Lowest single score on the hole wins the skin outright.
- 3If two or more players tie for low, no one wins — the skin carries to the next hole.
- 4Carryovers stack: a single clutch birdie on hole 9 can sweep a 4-skin pot built up since hole 5.
When to play it
Best fit.
The universal side game — playable alongside any other format. Best in groups of 4–8 where one player WILL have an outright low score eventually. Net option keeps high-handicap players in it. Pair with Nassau or a team format and let the skins ride.
Worked example
3 holes, with the math shown.
| Hole | Mike | Tom | Austin | Pot | Result |
|---|---|---|---|---|---|
| 1 | 4 | 4 | 5 | $5 | Tied — carries |
| 2 | 5 | 5 | 6 | $10 | Tied — carries |
| 3 | 2 | 3 | 3 | $15 | Mike wins $15 |
Skins from holes 1 and 2 carried because of ties. Mike's birdie-2 on the par-3 third sweeps the accumulated $15 pot. That single clutch shot is the magic of skins.
Other side games formats
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Run your Skins event with us.
We're onboarding outings, trips, and tournaments through the beta. Tell us about your group and the date — we'll come back with a link.
Email us →support@scoring.golf