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Side gamesComing soon

Skins

Each hole is a skin. Lowest score on the hole wins it; if two or more players tie for low, the skin carries to the next hole. Carryovers can stack — one player can sweep a 4-hole pot with a single clutch birdie.

Players
Any size
Net scoring
Supported

How it works

The mechanics, hole by hole.

  1. 1Each hole is worth one 'skin' (typically $5 — admin-configurable).
  2. 2Lowest single score on the hole wins the skin outright.
  3. 3If two or more players tie for low, no one wins — the skin carries to the next hole.
  4. 4Carryovers stack: a single clutch birdie on hole 9 can sweep a 4-skin pot built up since hole 5.

When to play it

Best fit.

The universal side game — playable alongside any other format. Best in groups of 4–8 where one player WILL have an outright low score eventually. Net option keeps high-handicap players in it. Pair with Nassau or a team format and let the skins ride.

Worked example

3 holes, with the math shown.

HoleMikeTomAustinPotResult
1445$5Tied — carries
2556$10Tied — carries
3233$15Mike wins $15

Skins from holes 1 and 2 carried because of ties. Mike's birdie-2 on the par-3 third sweeps the accumulated $15 pot. That single clutch shot is the magic of skins.

Other side games formats

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Early Access · Closed Beta

Run your Skins event with us.

We're onboarding outings, trips, and tournaments through the beta. Tell us about your group and the date — we'll come back with a link.

Email us →

support@scoring.golf